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Getting ARKit Face mesh as a template

Discussion in 'AR' started by DigitalBeach, Mar 5, 2019.

  1. DigitalBeach

    DigitalBeach

    Joined:
    Jan 17, 2015
    Posts:
    37
    Does anyone know how to get the parametric face generated by ARKit as an FBX somewhere so we can use it as a template in DCC tool for making new full faces? I can't find a reference anywhere.

    I can find the texture layout on the Apple site so I know what the UV layout is, but I want to visualize it in Maya so we can test what they would look like in engine.

    If it worked in Editor, I could probably export the mesh, but not sure how to do that on iOS.
     
  2. DigitalBeach

    DigitalBeach

    Joined:
    Jan 17, 2015
    Posts:
    37