Search Unity

Getting and Connecting to XCode: Connection Refused error

Discussion in 'iOS and tvOS' started by eedok, Apr 15, 2015.

  1. eedok

    eedok

    Joined:
    Sep 21, 2009
    Posts:
    194
    Trying to build my project using 5.0.1p1 and XCode 6.3 and getting this error:
    Code (csharp):
    1.  
    2. Connecting to Xcode
    3. Disconnecting
    4. Close all open unity project in Xcode failed. System.Net.Sockets.SocketException: Connection refused
    5.   at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0
    6.   at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0
    7.   at UnityEditor.iOS.XcodeController.Connect () [0x00000] in <filename unknown>:0
    8.   at UnityEditor.iOS.XcodeController.RunSimpleCommand (System.String[] cmd) [0x00000] in <filename unknown>:0
    9.   at UnityEditor.iOS.XcodeController.RunSimpleCommand (Command cmd) [0x00000] in <filename unknown>:0
    10.   at UnityEditor.iOS.XcodeController.CloseAllOpenUnityProjects () [0x00000] in <filename unknown>:0
    11.   at UnityEditor.iOS.PostProcessiPhonePlayer.CloseUnityProjectsInXcode () [0x00000] in <filename unknown>:0
    12. Connecting to Xcode
    13. Disconnecting
    14. System.Net.Sockets.SocketException: Connection refused
    15.   at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0
    16.   at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0
    17.   at UnityEditor.iOS.XcodeController.Connect () [0x00000] in <filename unknown>:0
    18.   at UnityEditor.iOS.XcodeController.OpenProject (System.String path) [0x00000] in <filename unknown>:0
    19.   at UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (BuildTarget target, System.String path) [0x00000] in <filename unknown>:0
    20. UnityException: Launching iOS project via Xcode failed. Check editor log for details.
    21.   at UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (BuildTarget target, System.String path) [0x00000] in <filename unknown>:0
    22.   at UnityEditor.iOS.PostProcessiPhonePlayer.Launch (BuildTarget target, System.String path) [0x00000] in <filename unknown>:0
    23.   at UnityEditor.iOS.iOSBuildPostprocessor.LaunchPlayer (BuildLaunchPlayerArgs args) [0x00000] in <filename unknown>:0
    24.   at UnityEditor.PostprocessBuildPlayer.Launch (BuildTarget target, System.String path, System.String productName, BuildOptions options) [0x0003b] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:282
    25.  
    Any way to fix this?
     
  2. Deleted User

    Deleted User

    Guest

    Same issue here, really annoying
     
  3. Mantas-Puida

    Mantas-Puida

    Joined:
    Nov 13, 2008
    Posts:
    1,864
    Use "Build" instead of "Build & Run" and open project manually in Xcode as temporal workaround.
    Fix for Xcode 6.3 coming with next week's patch releases.
     
  4. fsilvestrim

    fsilvestrim

    Joined:
    Nov 3, 2015
    Posts:
    1
    This same problem still occurs (see below) on my machine :/ Any workaround?

    Code (CSharp):
    1. Connecting to Xcode
    2. Disconnecting
    3. Close all open unity project in Xcode failed. System.Net.Sockets.SocketException: Connection refused
    4.   at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0
    5.   at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0
    6.   at UnityEditor.iOS.XcodeController.Connect () [0x0002e] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:40
    7.   at UnityEditor.iOS.XcodeController.RunSimpleCommand (System.String[] cmd) [0x00006] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:83
    8.   at UnityEditor.iOS.XcodeController.RunSimpleCommand (Command cmd) [0x00000] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:91
    9.   at UnityEditor.iOS.XcodeController.CloseAllOpenUnityProjects () [0x00000] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:104
    10.   at UnityEditor.iOS.PostProcessiPhonePlayer.CloseUnityProjectsInXcode () [0x00005] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1676
    11. Waiting for Xcode plugin for up to 10 seconds
    12. Connecting to Xcode
    13. Disconnecting
    14. Connecting to Xcode
    15. Disconnecting
    16. Connecting to Xcode
    17. Disconnecting
    18. Connecting to Xcode
    19. Disconnecting
    20. Connecting to Xcode
    21. Disconnecting
    22. Connecting to Xcode
    23. Disconnecting
    24. Connecting to Xcode
    25. Disconnecting
    26. Connecting to Xcode
    27. Disconnecting
    28. Connecting to Xcode
    29. Disconnecting
    30. Connecting to Xcode
    31. Disconnecting
    32. Waiting for plugin timed out
    33. Terminating Xcode if running
    34. Launching Xcode
    35. 2016-03-15 12:22:53.245 Unity[48475:354318] Checking <NSRunningApplication: 0x11760e970 (com.apple.dt.Xcode - 48287)>
    36. Waiting for Xcode plugin for up to 30 seconds
    37. Connecting to Xcode
    38. Disconnecting
    39. Connecting to Xcode
    40. Disconnecting
    41. Connecting to Xcode
    42. Disconnecting
    43. Connecting to Xcode
    44. Disconnecting
    45. Connecting to Xcode
    46. Disconnecting
    47. Connecting to Xcode
    48. Disconnecting
    49. Connecting to Xcode
    50. Disconnecting
    51. Connecting to Xcode
    52. Disconnecting
    53. Connecting to Xcode
    54. Disconnecting
    55. Connecting to Xcode
    56. Disconnecting
    57. Connecting to Xcode
    58. Disconnecting
    59. Connecting to Xcode
    60. Disconnecting
    61. Connecting to Xcode
    62. Disconnecting
    63. Connecting to Xcode
    64. Disconnecting
    65. Connecting to Xcode
    66. Disconnecting
    67. Connecting to Xcode
    68. Disconnecting
    69. Connecting to Xcode
    70. Disconnecting
    71. Connecting to Xcode
    72. Disconnecting
    73. Connecting to Xcode
    74. Disconnecting
    75. Connecting to Xcode
    76. Disconnecting
    77. Connecting to Xcode
    78. Disconnecting
    79. Connecting to Xcode
    80. Disconnecting
    81. Connecting to Xcode
    82. Disconnecting
    83. Connecting to Xcode
    84. Disconnecting
    85. Connecting to Xcode
    86. Disconnecting
    87. Connecting to Xcode
    88. Disconnecting
    89. Connecting to Xcode
    90. Disconnecting
    91. Connecting to Xcode
    92. Disconnecting
    93. Connecting to Xcode
    94. Disconnecting
    95. Connecting to Xcode
    96. Disconnecting
    97. Waiting for plugin timed out
    98. 2016-03-15 12:23:23.345 Unity[48475:354318] Checking <NSRunningApplication: 0x11760b240 (com.apple.dt.Xcode - 48653)>
    99. [00:00:55] Enlighten: Precompute started.
    100. [00:00:55] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.30s wallclock)
    101. [00:00:55] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.30s wallclock)
    102. [00:00:55] Enlighten: Precompute took 0.597998 seconds.
    103. Enlighten scene contents:   0 geometries.   0 instances.   0 systems.   0 probe groups.   0 cube maps. Scene is up-to-date.
    104. Connecting to Xcode
    105. Disconnecting
    106. Close all open unity project in Xcode failed. System.Net.Sockets.SocketException: Connection refused
    107.   at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0
    108.   at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0
    109.   at UnityEditor.iOS.XcodeController.Connect () [0x0002e] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:40
    110.   at UnityEditor.iOS.XcodeController.RunSimpleCommand (System.String[] cmd) [0x00006] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:83
    111.   at UnityEditor.iOS.XcodeController.RunSimpleCommand (Command cmd) [0x00000] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:91
    112.   at UnityEditor.iOS.XcodeController.CloseAllOpenUnityProjects () [0x00000] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:104
    113.   at UnityEditor.iOS.PostProcessiPhonePlayer.CloseUnityProjectsInXcode () [0x00005] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1676
    114. Connecting to Xcode
    115. Disconnecting
    116. System.Net.Sockets.SocketException: Connection refused
    117.   at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0
    118.   at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0
    119.   at UnityEditor.iOS.XcodeController.Connect () [0x0002e] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:40
    120.   at UnityEditor.iOS.XcodeController.OpenProject (System.String path) [0x00006] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:98
    121.   at UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (BuildTarget target, System.String path) [0x00034] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1706
    122. UnityException: Launching iOS project via Xcode failed. Check editor log for details.
    123.   at UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (BuildTarget target, System.String path) [0x00093] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1720
    124.   at UnityEditor.iOS.PostProcessiPhonePlayer.Launch (BuildTarget target, System.String path) [0x00033] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1693
    125.   at UnityEditor.iOS.iOSBuildPostprocessor.LaunchPlayer (BuildLaunchPlayerArgs args) [0x00000] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:22
    126.   at UnityEditor.PostprocessBuildPlayer.Launch (BuildTarget target, System.String path, System.String productName, BuildOptions options) [0x0003b] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:282
    127. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    128. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/BuildPipelineBindings.gen.cs:212)
    129. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/BuildPipelineBindings.gen.cs:152)
    130. AutomatedBuild:Build(BuildTarget, String, Boolean) (at Assets/Scripts/Editor/AutomatedBuild.cs:119)
    131. AutomatedBuild:PushToiOSDevice() (at Assets/Scripts/Editor/AutomatedBuild.cs:40)
    132. (Filename: /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs Line: 1720)
    133.  
    134. UnityException: Launching iOS project via Xcode failed. Check editor log for details.