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Getting An Error In Tine Mode after Importing by Package manager ,Please Help Me

Discussion in 'Project Tiny' started by Aditya13131, Jan 27, 2019.

  1. Aditya13131

    Aditya13131

    Joined:
    Aug 8, 2017
    Posts:
    4
    Getting An Error In Tine Mode Package by Importing from Package manager, I am working on Unity 2018.3.3f1. I also tried in previous version but facing the same problem, But today i install new Version Of Unity(2018.3.2f1) facing still same Problem. Please help to getting rid of this error.

    Error:-

    DirectoryNotFoundException: Could not find a part of the path "C:\Users\Aditya\Documents\New Unity Project (2)\Tiny\lastUpdate.txt". System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at :0) Unity 2018.3.3f1.png
     
  2. Aditya13131

    Aditya13131

    Joined:
    Aug 8, 2017
    Posts:
    4
    hey Please , someone resolve my solution
     
  3. etienne_unity

    etienne_unity

    Unity Technologies

    Joined:
    Aug 31, 2017
    Posts:
    54
    Hi @Aditya13131

    Can you paste the complete error stack in this thread? Thanks.
     
  4. Aditya13131

    Aditya13131

    Joined:
    Aug 8, 2017
    Posts:
    4
    Hello Sir @etienne_unity

    It is the full error

    System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Aditya\Documents\Tiny\Tiny\lastUpdate.txt".
    at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <ac823e2bb42b41bda67924a45a0173c3>:0
    at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <ac823e2bb42b41bda67924a45a0173c3>:0
    at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
    at System.IO.StreamWriter.CreateFile (System.String path, System.Boolean append, System.Boolean checkHost) [0x0001c] in <ac823e2bb42b41bda67924a45a0173c3>:0
    at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize, System.Boolean checkHost) [0x00055] in <ac823e2bb42b41bda67924a45a0173c3>:0
    at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00000] in <ac823e2bb42b41bda67924a45a0173c3>:0
    at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <ac823e2bb42b41bda67924a45a0173c3>:0
    at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
    at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00000] in <ac823e2bb42b41bda67924a45a0173c3>:0
    at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00007] in <ac823e2bb42b41bda67924a45a0173c3>:0
    at Unity.Tiny.TinyRuntimeInstaller.Install (System.Boolean force, System.Boolean silent) [0x00110] in C:\Users\Aditya\Documents\Tiny\Library\PackageCache\com.unity.tiny@0.13.4-preview\Editor\Export\TinyRuntimeInstaller.cs:348
    at Unity.Tiny.TinyRuntimeInstaller.InstallOnLoad () [0x0000e] in C:\Users\Aditya\Documents\Tiny\Library\PackageCache\com.unity.tiny@0.13.4-preview\Editor\Export\TinyRuntimeInstaller.cs:34
    at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
    at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <ac823e2bb42b41bda67924a45a0173c3>:0
    UnityEditor.EditorAssemblies:processInitializeOnLoadAttributes()
     
  5. Aditya13131

    Aditya13131

    Joined:
    Aug 8, 2017
    Posts:
    4
    @etienne_unity

    I tried on my friend laptop , Tiny mode working properly on his laptop in same version of unity. But i facing only in my laptop.
    I Uninstall many times unity and re-install unity new versions but facing same problem