Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Question Getting a lot of crashes in Android build after implementing Lobby and Relay??

Discussion in 'Lobby' started by farazk86, Feb 16, 2023.

  1. farazk86

    farazk86

    Joined:
    May 31, 2017
    Posts:
    191
    Hi,

    I recently implemented multiplayer in my game using NGO, Lobby and Relay and the multiplayer is working fine without any problems in all my tests but in Android build I am getting hundreds of crashes with the reported crash as
    [libil2cpp.so] GenericMethods15.cpp


    The stacktrace of the crash is:

    Code (CSharp):
    1. *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    2. pid: 0, tid: 11884 >>> com.zalmayapps.borderwars <<<
    3.  
    4. backtrace:
    5.   #00  pc 0x0000000001055558  /data/app/~~JbmS0Iymbyy3IL6ntkkxJg==/com.zalmayapps.borderwars-kd3MyuQZ8_mg4E76vF7lgg==/lib/arm/libil2cpp.so (UnsafeUtility_InternalCopyStructureToPtr_TisUInt64_tEC57511B3E3CA2DBA1BEBD434C6983E31C943281_m164172D7931D8E1F3E5886395A690442A089B41B_gshared+29227)
    Its mostly in Android 11 (sdk 30), as can be seen from below:
    image_2023-02-16_001843717.png


    I cant seem to find the cause of this and some help would be very much appreciated.

    Thank you
     
  2. adumovic

    adumovic

    Joined:
    Mar 23, 2019
    Posts:
    3
    Hi there, is there more to that stack trace, that appears to just be the top frame?