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Discussion Getting A LOOOOT of Aberration Problems with Lightmapping

Discussion in 'Global Illumination' started by criskywalker17, Nov 9, 2022.

  1. criskywalker17

    criskywalker17

    Joined:
    May 24, 2018
    Posts:
    5
    I am getting completely crazy with lightning and lightmapping in Unity, I have tried everything for two weeks or more and I don't get any good result.
    I made a scene importing a fbx room in Unity. That fbx was modelled with Fusion 360, and after that I imported it in Blender and created for every body 2 UV maps, the first one the Lightmap Pack UV and the second one the UVs. I also increased the island margins to have less problems.
    I imported the bodies into unity, set them as static and increased the lightmap scale as much as I could for the most important bodies of the scene.
    Some of the lightning settings are 2048 Lightmap Size, High Quality compression and Default.HighResolution Parameters, with a Lightmap Padding of 4 texels.
    After doing all of this, this is what I have:

    upload_2022-11-9_14-54-58.png
    upload_2022-11-9_14-57-50.png

    It looks absolutely S***. I am going completely crazy, I have tried everything, I have tried with Unity creating the UVs but the appearance is even worse. Please, what can I do?? This is the most frustrating thing of all my entire life

    Thank you very much
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,046