Hi! See attached image. The object "Player1" has a rigidbody. Its child object "Colliders" has some colliders, in the image these are illustrated with pink color. These I want to be used as weight to the character. There is also another child object "ExplosiveCollider" which has a single collider, it is illustrated with blue color in the image. It is used for encapsulating picked up explosives which can be thrown. The purpose of this collider is so that the character and its picked up explosive will behave as one object, i.e. the character cannot walk into a wall with an explosive. This works fine, the character walks up to a wall and the picked up explosive's collider makes it stop before going into the wall. There is a little problem though: because of this collider the character gets unstable and starts to tilt, sometimes even falling. How can I solve this? I still want the collider to be a part of the character and to be used for collision detection, but I don't want it to make the character becoming unstable. Have a nice day!