Hi, im currently running my netcode game with unity game server hosting and matchmaker. The problem is that sometimes Code (CSharp): var payloadAllocation = await MultiplayService.Instance.GetPayloadAllocationFromJsonAs<MatchmakingResults>(); never returns anything and just waits there forever. Because this occurs for me rarely (1 out of 100 sessions) and with no obvious reason i can't give further details. Sry for that. I opened this thread because i wanted to ask if someone also experiences this issue and may have found a reason for this behaviour. Thank you for your help.