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Question getLargeMemoryClass and guidelines per GB of RAM

Discussion in 'Android' started by chrismarch, Oct 21, 2020.

  1. chrismarch

    chrismarch

    Joined:
    Jul 24, 2013
    Posts:
    471
    I want to establish maximum memory usage targets for 1, 1.5 and 2GB Android devices running my Unity app.
    Are there guidelines for these specific scenarios? In Xcode, for example, there is a numeric "low memory warning" zone for memory usage when debugging on a specific device.

    Also, can I access the information that would have been provided by ActivityManager's getLargeMemoryClass without providing a plugin to Unity?