Hi, I'm looking into implementing some TerrainAPI features but at the moment we are still using SetHeights for terrain modification, especially for sticking terrain heightmap to meshes. I wanted to test SetHeightsDelayLOD because it's faster than SetHeights. Documentation says that Terrain.ApplyDelayedHeightmapModification should be called after SetHeightsDelayLOD but it's obsolete at the moment (https://docs.unity3d.com/ScriptReference/Terrain.ApplyDelayedHeightmapModification.html). Should I call TerrainData.SyncHeightmap after SetHeightsDelayLOD or maybe something else to force the update? Or maybe the update is not required anymore after using SetHeightsDelayLOD? BTW. Do you plan to keep or remove TerrainData GetHeights, SetHeights or SetHeightsDelayLOD in the future?