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"GetGfxDevice() should only be called from main thread" from sprites casting shadows?

Discussion in '2D' started by Guideborn, Jan 23, 2019.

  1. Guideborn

    Guideborn

    Joined:
    Jun 15, 2013
    Posts:
    231
    Whenever using shaders that allow the Sprite Renderer to cast a shadow, this error pops up and eventually crashes Unity. This is only a recent issue for me. Is anyone else able to reproduce this?
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,619