I've been studiying the ECS & Job System, I've been following Brackey's tutorial. So I've been slapped in the face by this Error "Assets\Scripts\Player.cs(21,27): error CS0103: The name 'GetEntities' does not exist in the current context" Here's the code: Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.Entities; public class Player : MonoBehaviour { [SerializeField] private float speed; } public class WalkingSystem: ComponentSystem { struct Components { public Player player; public Transform Transform; } protected override void OnUpdate() { foreach (var e in GetEntities<Components>()) { Debug.Log("Hello World"); } } } Also, The Entity Debugger is completelly empty, at all, It only says "No Worlds Selected" How can I setup this World thing?: Thanks; Arthur
I'm guessing you're trying to use a very old tutorial with a newer version. https://docs.unity3d.com/Packages/com.unity.entities@0.11/manual/ecs_entities_foreach.html Or try to find a newer tutorial.