Search Unity

Bug GetActiveController() function in the oculus package doesn't return accurate info on the Quest 2

Discussion in 'VR' started by Suwas93, Apr 6, 2021.

  1. Suwas93

    Suwas93

    Joined:
    Feb 8, 2018
    Posts:
    62
    GetActiveController() works perfectly fine when I use Oculus Link and run it on the Unity editor but when I make an Android build for the Quest 2 it doesn't work
     
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,822
    Someone reported this bug to Oclulus on their Forums already, so you might add any details to that post.
     
  3. Suwas93

    Suwas93

    Joined:
    Feb 8, 2018
    Posts:
    62
    Yes. That's me. Is this a bug though or is there something that I'm missing?
     
    Last edited: Apr 17, 2021
  4. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,822
    Ah! I did not know that. :D

    As to whether that's a bug, that would be for the Oculus team to determine.