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Get vertices after skinning

Discussion in 'Animation' started by Figo_Hunter, Nov 24, 2021.

  1. Figo_Hunter

    Figo_Hunter

    Joined:
    Feb 12, 2016
    Posts:
    7
    We want to get and modify the vertices position after bone skinning and blendshape deforming of a SkinnedMeshRenderer. Is that possible to read vertices positions in cpu instead of gpu? Is there any difference in the skinning process considering editor vs. runtime.