Search Unity

Get the Instantiate parameters by instantiated object

Discussion in 'Prefabs' started by MikeyJY, Feb 19, 2020.

  1. MikeyJY

    MikeyJY

    Joined:
    Mar 2, 2018
    Posts:
    530
    I have this part of a script:
    Code (CSharp):
    1. Item = hit.transfrom.gameObject;
    2. NewItem = Instantiate(Item, new Vector3(x, y, x), new Quaternion(x, y, z, w));
    As you can see, the Item GameObject is an existent gameObject from hierarchy.
    After executing this lines of code, I have a new gameObject in the hierarchy named exactly as the Item but with "(Clone)" at the end.

    In other script, I want to get the Item gameObject in a variable using NewItem.
    Basically I want to get the gameObject which was used to Instantiate another gameObject(Clone).