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Get the code for shader graphs and make the usable with the built-in render pipeline

Discussion in 'Shaders' started by MikeyJY, Jul 17, 2020.

  1. MikeyJY

    MikeyJY

    Joined:
    Mar 2, 2018
    Posts:
    530
    I would like to use the shader graph for my project. I tried to upgrate it to HDRP but when I used the unity method to upgrade all materials to hdrp materials it didn't work and my project was destroyed. I have a recent backup so no much damage. It is possible to create an fresh new HDRP project and create my shaders in that project and then make them to work with the not-scriptable render pipeline?
     
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,665
    Unfortunately,
    Shader Graph
    will never work with the legacy
    Built-in Render Pipeline
    and so won't the shaders that were made with it. It's solely compatible with the
    Scriptable Render Pipelines
    (LWRP/URP and HDRP).

    If you got some money on your hands, check out the Amplify Shader Editor. It works with all available render pipelines.
     
  3. MikeyJY

    MikeyJY

    Joined:
    Mar 2, 2018
    Posts:
    530
    Well, If you believe in your project you have to invest some money. Thanks!
    Is there any community around this asset?I can find help if I need?
     
  4. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,665
    MikeyJY likes this.