Hello there, I am importing an alembic cache (exported from Houdini) with "Import Points" checked in the Alembic import settings, so I can attach a custom mesh at the points using the Alembic Points Renderer Component, which works fine. However, the points don't seem to have the rotation information from the cache available, only the positions. Is the information getting imported at all, and if so, can I access it somehow? Did I miss something via import? (I checked "Import Normals".) Maybe we failed to include the information in the export from Houdini. Does anyone have a clue? I use Alembic Package V. 1.0.5 in Unity 2019.2.1f1. Attached to the Alembic Points Renderer is the Default Points Material with the Alembic Points Standard Shader. I am thankful for any hints.