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Discussion in 'Shaders' started by Emre, May 9, 2013.
Is there a way to get an object's (not vertices) world position from shader?
correct me if i am wrong but isnt that just the last row(column) of the model view matrix (i.e. the translation vector)?
Ok, now I am really confused. Is it UNITY_MATRIX_MV or _Object2World?