Hello ! I'm kinda new on the shader graph, and there are some principles that are hard for me to understand. Actually I want to make a shader that simply fill a mesh from bottom to top according to a certain percentage which i settled as parameter. But it's not filling proportionnaly, so I'd like to add it with : selected% * height / 100, but I can't figure where to get the "height" or anything that I could use as a height. Here's the screenshot, I would change the 2nd substract with the method that I described. Thanks for your help !