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Get Me Started game starter kit [RELEASED]

Discussion in 'Assets and Asset Store' started by NeilM0, Jun 1, 2015.

  1. NeilM0

    NeilM0

    Joined:
    Mar 31, 2009
    Posts:
    135
    Have you ever had an awesome idea for a game only to get bogged down programming initialization code? Did it make you scream "Just get me started!"? Then Get Me Started is for you.

    Get Me Started includes all of the industry standard features that are required by today's games. Menus, settings, loading screens, music tracks, serializing data, language localization, etc. All you need to do is add gameplay, the part you want to be working on.


    Store Link: https://www.assetstore.unity3d.com/en/#!/content/36923
    Demo: http://www.eightlines.com/neil/gms/plugin/
    Documentation: http://www.eightlines.com/neil/gms/documentation.html

    ⦁ Built for Unity 5 in C#
    ⦁ Run your game from any scene and everything will be properly initialized.
    ⦁ Asynchronous loading of scenes
    ⦁ Multiple custom loading screens with progress bars, spinners, or whatever else you want
    ⦁ A logo fading scene on startup
    ⦁ Main menu with settings dialog box
    ⦁ Built in language localization
    ⦁ Localizable Images
    ⦁ Music and Sound Effects tracks
    ⦁ Independent Sound Effect/Music volumes
    ⦁ In-Game Image quality adjustments
    ⦁ Pause dialog with settings adjustments
    ⦁ Basic dialog box
    ⦁ Yes/No question dialog box with custom button text.
    ⦁ Achievements dialog that slides in and out.
    ⦁ Per Scene Heads Up Displays (HUD)
    ⦁ Save/Load public variables to XML using XML Serialization.
    ⦁ Central location for Don't Destroy scripts to manage game functionality
    ⦁ Screenshot class that increases the quality levels before taking the image.
    ⦁ Scene name enum which can be updated to match the build settings with the click of an editor button.
    ⦁ General purpose uGUI based dropdown box. (Until a Unity supported one comes out)
    ⦁ Extensible credits screen
    ⦁ Customizable Developer "Cheat" dialog
    ⦁ Developer HUD with 4:3 safe zone markers and FPS display
    ⦁ Bullet Time
    ⦁ Example character movement scene which shows 5+ different ways of moving a character
    ⦁ Two colour particle shader (Additive & Alpha)
    ⦁ One colour plus white particle shader (Additive & Alpha)
    ⦁ General purpose 10m x 10m x 12 foot tall room with one sided separated walls for prototyping
    ⦁ General purpose power of two grid textures from 32x32 to 2048x2048
    ⦁ A right-angle triangular prism model 1m x 1m x 1m in size
    ⦁ Average height male mannequin
    ⦁ Average height female mannequin
    ⦁ Generic coin mesh
    ⦁ Generic spike ball mesh
    ⦁ Handgun mesh
    ⦁ Banana mesh (Peeled and unpeeled)
    ⦁ Turtle shell mesh


    If anyone has any more idea of features that they would like to see added, please let me know.
     
  2. NeilM0

    NeilM0

    Joined:
    Mar 31, 2009
    Posts:
    135
  3. sicga123

    sicga123

    Joined:
    Jan 26, 2011
    Posts:
    782
    Great, I'm using Get me Started at the moment, very good asset.
     
    NeilM0 likes this.