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Get me back to "Collaborate" please

Discussion in 'Unity Version Control' started by brkbkc, Feb 21, 2022.

  1. brkbkc

    brkbkc

    Joined:
    Jan 28, 2019
    Posts:
    36
    Hello,
    Unity has forced my project to use Plastic SCM. I was very pleasure with "Collaborate" and i want it back. Now, i cannot publish my game because of useless (for me) Plastic SCM, and i also lost lot's of time with this.
    Thanks
     
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  2. Xarbrough

    Xarbrough

    Joined:
    Dec 11, 2014
    Posts:
    1,188
    I don't know how it might be possible to revert back to Collaborate, but I'd like to offer some assistance with PlasticSCM instead. What are you having trouble with?

    The way Plastic works is so similar to any other version control, it shouldn't be very disruptive to change mid-project. From my personal experience, Plastic just does most things better internally than Git or Collaborate (like merging, tracking of directories, renames etc).

    The Plastic editor plugin should be relatively close to how the Collaborate interface worked, but personally I haven't used it much and so would still recommend Gluon as the GUI interface to work with Plastic. It should just work out of the box. But let me know about specific issues, maybe I can help.
     
  3. brkbkc

    brkbkc

    Joined:
    Jan 28, 2019
    Posts:
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    Thanks for your reply. Collaborate was easy much for me. I could easily understand what happens. Just with one click I could upload files to opposite or download from opposite. Now, I dont understand what happens. What is uploading? What is downloading? For example, now, I m clicking the "Checkin Button" on Pending Changes the tab goes to Incoming Changes. It forced me to click update work(something i dont remember)... And, It downloaded old files from opposite. Fortunately, i got my backup. I m afraid losing my datas accidentally.
    Anyway, There is no return to "Collaborate". As an indie developer, In addition to experience of coding, drawing, debugging and etc. i have to get experience with this, too. :(
     
    Last edited: Feb 23, 2022
    Karsten likes this.
  4. Karsten

    Karsten

    Joined:
    Apr 8, 2012
    Posts:
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    @brkbkc Its awkward they kill collab for that SCM bs , we switched to Git , SVN might be an option too.
    Collab had its little problems, but that SCM is the horror...
     
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  5. AllanRW

    AllanRW

    Joined:
    Nov 6, 2014
    Posts:
    37
    I agree with the OP, collaborate was easy, just a button click and you backup your project, now with Plastic SCM it's not just checkin, we have many confusing things like directory conflicts, merge, source, destination, locks, the Unity client is somewhat instable, I've experienced errors and sometimes the editor just hangs.
    I understand more experienced devs should benefit the advanced features but I really miss the simplicity of Collaborate.
     
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  6. ZO5KmUG6R

    ZO5KmUG6R

    Joined:
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    Posts:
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    I used to think collab was bad with it's comparatively minor issues. But now I also feel the same.

    Cloud build started failing yesterday because apparently you need to re-login to platic bi-monthly for cloud build. Random builds startup on cloud build because "Detected Changes" when nobody pushed any changes. The Unity webhook stopped pushing changelogs to our build channel. Multi-line changelogs also get squished into a single line changelog.

    Auto detect project version in cloud build is also broken with plastic, builds just fail (really??). If you go to change a build configuration in cloud build with Plastic, it takes a whole 30 SECONDS to load your repos and branches, and if you don't wait this full 30 seconds and try and save the build config, it soft locks forever and you lose all your changes.

    The other day we also had an Android build for over an hour because the build agent failed to create a plastic workspace, and it just hung there without reporting an error. Apparently Unity themselves can't even tame plastic.

    I seem to have to manually add every new file to source control as well with plastic as well.

    Also had to install a gigabyte of software (of which, the installer CRASHED) just to diff files.

    (The night I posted this plastic went down for hours too :/)
     
    Last edited: Mar 30, 2022
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  7. brkbkc

    brkbkc

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    Jan 28, 2019
    Posts:
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    i keep having problems with this S***ty Plastic SCM. Thanks Unity!
     
  8. IOU_RAY

    IOU_RAY

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    I don't feel a lot of trust in Plastic with Unity running it, and I sense that appears to be the case of many other developers, however for pretty much any developer that used Collab and then successfully migrated into Plastic SCM, from an individual standpoint and from a team standpoint, Plastic is so, so much better.

    Collab was extremely simple but pretty unstable and missing insanely important features.

    For Plastic, I think it's a bit more complicated for artists to understand the workspace/branches sometimes if they don't have experience with any previous version controls outside collab, but even if mistakes are made, at least with Plastic you aren't running into corrupt projects, and can modify each commit with ease, and see detailed changes on individual files that is not exactly present (nor branches) with collab.

    We invested months of development of tools into collab (writing notes into the change details would generate several different types of patch notes for multiple platforms, and also tied into scripts that would generate LIVE or TEST builds on specific platforms using specific tags, etc). That was a lot of time and money not well spent, thanks to Unity's incompetence.

    I truly share the sentiment about Unity as a company, but Plastic can be so much better if you give it a solid chance.
     
  9. PeregrineSpur

    PeregrineSpur

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    Aug 18, 2014
    Posts:
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    Yesterday we lost a full day of dev as we had to manually merge 2 project files because plastic got a conflict on a file and when trying resolve the conflict an error was thrown that the file is in use by the Unity editor. So how can you close the editor but still work with plastic to resolve the conflict. Also find that saving a project and opening on another machine most times not all settings are pulled through. I am not sure if this has something to do with some of our team working on Windows and the others on MacOS, but Plastic has never seemed to work for us and introduced loss of time in dev. We had minor issues with colab but it worked for us.
     
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  10. IOU_RAY

    IOU_RAY

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    Still from time to time, especially when adding a new member to your source control, I have to edit the ignore.conf for specific configurations, however it does sound like your situation there is related to that and what files should/shouldn't be included.

    Also, I have NO idea if this actually affects people, but I noticed this was not by default set to 100%, which seems terrible and likely to cause numerous problems:

    upload_2022-3-30_20-18-28.png
     
  11. ZO5KmUG6R

    ZO5KmUG6R

    Joined:
    Jul 15, 2010
    Posts:
    490
    I logged in two days ago... I have to login to plastic every TWO DAYS now???
    Then the icing on the cake is Unity disabled auto cloud builds because obviously it's our fault.

    This isn't funny anymore. This has to be some kind of sick early april fools joke by Unity and the plastic team.
     

    Attached Files:

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  12. brkbkc

    brkbkc

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    Jan 28, 2019
    Posts:
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    i really bored with slowdown of Unity editor because of Plastic SCM. Almost every day i have to go Plastic's web page and adding my ip to white list. If i dont do this i cannot get rid of this slowdown problem.
     
  13. spryx

    spryx

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    Jul 23, 2013
    Posts:
    557
    Went back to GitHub after using plastic for a year and a half. It just slows the editor down too much to be productive. Also, try using it and then going somewhere you don’t have internet for a week - the editor goes haywire.

    To clarify, it was much better than collaborate with its days long “checking for changes” dialog.
     
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  14. brkbkc

    brkbkc

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    I m so so angry with Unity. You made a big mistake with this plastic S***. It can be time to go on with another Game Engine for me! Sorry but F***ing Plastic SCM.
     
  15. GustavoNicita

    GustavoNicita

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    Mar 24, 2018
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    I don't like Plastic SCM , I prefer collaborate , now that I can't use either one I may not need the extra Gb of space I'm paying for in unity.
     
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  16. firebird721

    firebird721

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  17. firebird721

    firebird721

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    Jun 8, 2022
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    can someone pease explain whatis state of affairs rught now? i am new to unity and i saw vidoes for colaborate which is very nice - but i cant use them
    [Collab] DepricationMiddleware::ServiceReadOnlyError: Collab service is deprecated, only read operations are allowed.

    so i downladoed plastic but it seems awful and cnofusing and not sure where to head next...
     
  18. carlosalba1985

    carlosalba1985

    Unity Technologies

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    I'm afraid Collab has been deprecated and all the users migrated to Plastic SCM.
    If you are facing any specific issue, please let us know and we will be happy to assist.

    Please install the last version of the "Version Control" package because it includes some important fixed.
     
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  19. firebird721

    firebird721

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    Jun 8, 2022
    Posts:
    101

    HI

    thx for the fast reply - i opend new project and i sent it to other frend mail - this friend registerd to unity and plastic (but didnt put his credit card number like i did for pricing in plastic).

    he can access plastic on his unity side but i dont understand why he cant see the project. some of the toturials doesnt help becuase they are not updated for 2022

    anyway we have very small project of two people

    i would realy like to have some information to send him to succed(maybe a check list of all missing details)

    thank you very much
     
  20. carlosalba1985

    carlosalba1985

    Unity Technologies

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    Jul 19, 2021
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    Hi,

    If you are having issues, I recommend you install the Plastic SCM standalone client (www.plasticscm.com --> Downloads). It will help with the onboarding, login, and create a workspace.

    If you are stuck at some point, please attach some screenshots.

    Regards,
    Carlos.
     
  21. InTime66

    InTime66

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    Jul 6, 2022
    Posts:
    9
    I have gotten Plastic / I was invited into a project on Unity but cannot seem to open it. What should I do next? I am enclosing a screenshot print screen.png
     
  22. JeffDUnity3D

    JeffDUnity3D

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    May 2, 2017
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    14,446
    You have an Untitled scene open, you'll want to open the correct scene. Often developers will put them into the /Assets/Scene folder
     
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  23. knobby67

    knobby67

    Joined:
    Aug 30, 2015
    Posts:
    389
    Will this fix all the issue for Linux? No point try to list them it’s a S***show. And no I can use the standalone it does work.

    no it doesn’t work, updated tried to push a couple of files and it’s uploading 919 mb I assume the full project.
     
  24. carlosalba1985

    carlosalba1985

    Unity Technologies

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    What is your current issue? You cannot checkin changes to the cloud via the Plastic SCM Client in Linux?
     
  25. knobby67

    knobby67

    Joined:
    Aug 30, 2015
    Posts:
    389
    Issue just now with update to latest version control.
    Go to check in a minor change it says 900+mb of changes, I presume all of project. Upload the changes and it crashes unity at the end with a huge message about changing folders. Didn't record the error as it was huge.

    Just tired again and I getting issues with .meta files. Such as "
    Error while saving Prefab: 'Assets/External_Assets/_Common Scene Objects.prefab'. You are trying to save a Prefab with a missing script. This is not allowed.
    Please change the script or remove it from the GameObject 'Main Camera'.

    What's even more worrying is when I'm pushing it's reporting objects deleted under pending
    eg
    deleted item status data
    asset star + meta removed 6mins ago DATE...


    Why is a push showing deleting and why is it under pending?
     
    Last edited: Jul 7, 2022
  26. carlosalba1985

    carlosalba1985

    Unity Technologies

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    1,080
    Please attach the client logs for further debugging.
    \home\xxx\.plastic4\logs

    What is your Version Control package version and Unity version? Is it Linux?

    Does the issue persist when using the standalone Plastic client in Linux?
     
  27. knobby67

    knobby67

    Joined:
    Aug 30, 2015
    Posts:
    389
    Unity is 2021.3.1f1
    version control is 1.17.1
    I don't know if I can do a full upload as I'm working under NDA for others. I might accidentally give details away. Also most of the logs go back months. However when I try to check in all the +meta files that it keeps saying are pending changes. This is the time stamp for the upload I just tried to do in logs/unityplastic.debug.log.txt from the time stamp I tried to push. If you need more I can mod files and upload if you tell me what you need.

    Code (csharp):
    1.  
    2. 2022-07-07 12:38:53,331 USER1 DEBUG PlasticAssetsProcessor - AddToSourceControl: Assets/Resources/game/Graphics/Prefabs/Symbols/Phoenix.prefab
    3. 2022-07-07 12:38:53,331 USER1 DEBUG PlasticAssetsProcessor - AddToSourceControl: Assets/Resources/game/Texture/JWAward.png
    4. 2022-07-07 12:38:53,331 USER1 DEBUG PlasticAssetsProcessor - AddToSourceControl: Assets/Resources/gameGraphics/Texture/move1.png
    5. 2022-07-07 12:38:53,331 USER1 DEBUG PlasticAssetsProcessor - AddToSourceControl: Assets/Resources/Achivements/Material/xxx.mat
    6. 2022-07-07 12:38:53,331 USER1 DEBUG PlasticAssetsProcessor - AddToSourceControl: Assets/Resources/game/Graphics/Texture/InforScreens/infoscreen1.png
    7. 2022-07-07 12:38:53,331 USER1 DEBUG PlasticAssetsProcessor - AddToSourceControl: Assets/Resources/game/Graphics/Texture/Sevens
    8. 2022-07-07 12:38:53,331 USER1 DEBUG PlasticAssetsProcessor - AddToSourceControl: Assets/Resources/game/Scripts/SceneControls/SubSceneManager_styleTemplate.cs
    9. 2022-07-07 12:38:53,331 USER1 DEBUG PlasticAssetsProcessor - AddToSourceControl: Assets/Resources/game/Scripts/GameData/GameControlData.cs
    10. 2022-07-07 12:38:53,331 USER1 DEBUG PlasticAssetsProcessor - AddToSourceControl: Assets/Resources/MenuSelection/TopScreenDecal/Material/Dropmeta.mat
    11. 2022-07-07 12:38:53,331 USER1 DEBUG PlasticAssetsProcessor - AddToSourceControl: Assets/Resources/MenuSelection/Cabinet/Textures/metal/Metal012_2K_Normal.jpg
    12. 2022-07-07 12:38:53,331 USER1 DEBUG PlasticAssetsProcessor - AddToSourceControl: Assets/Resources/game/Scripts/Custom_States/award/bonus/f13.png
    13. 2022-07-07 12:38:53,331 USER1 DEBUG PlasticAssetsProcessor - AddToSourceControl: Assets/Resources/game/Math/description.xml
    14. 2022-07-07 12:38:53,331 USER1 DEBUG PlasticAssetsProcessor - AddToSourceControl: Assets/Resources/game/Graphics/Prefabs/Triple.prefab
    15. 2022-07-07 12:38:53,341 USER1 DEBUG WorkspacePathMatcher - Checking IsConfigWorkspace - wkPath: '/home/USER1/Dropbox/Unity3d/Projects/mobile-Achivements-2022' globalConfigWkBasePath: '/home/USER1/.plastic4/globalconfig'
    16. 2022-07-07 12:38:53,341 USER1 DEBUG GlobalConfig - Getting the repository spec for workspacepath '/home/USER1/Dropbox/Unity3d/Projects/mobile-Achivements-2022'
    17. 2022-07-07 12:38:53,342 USER1 DEBUG GlobalConfig - Getting the server config for repository spec 'My project@####@cloud', folder 'workspacetree', config file 'ignore.conf'
    18. 2022-07-07 12:38:53,348 USER1 DEBUG ChannelCall - protocol:plasticproto sec:ssl  sentb:     788|sendt:   0|recb:    3676|rect: 461|prt:     761|sert: 644|dest:   1|zip:   0| project2022@cloud|GetRepositoryInfoByName
    19. 2022-07-07 12:38:53,348 USER1 DEBUG ChannelCall - protocol:plasticproto sec:ssl  sentb:     788|sendt:   0|recb:    3676|rect: 465|prt:     761|sert: 644|dest:   0|zip:   0| project2022@cloud|GetRepositoryInfoByName
    20. 2022-07-07 12:38:53,350 USER1 DEBUG PlasticPipe - prt:     768|GetRepositoryInfoByName       |project2022@cloud
    21. 2022-07-07 12:38:53,350 USER1 DEBUG PlasticPipe - prt:     768|GetRepositoryInfoByName       |project2022@cloud
    22. 2022-07-07 12:38:53,382 USER1 DEBUG GetCloudOrganization - Resolving cloud organization for rep 'My project@project2022@cloud'
    23. 2022-07-07 12:38:53,382 USER1 DEBUG GetCloudOrganization - Found organization 'project2022'
    24. 2022-07-07 12:38:53,384 USER1 DEBUG LocalizationTranslator - Unable to find localization file: '/home/USER1/Dropbox/Unity3d/Projects/mobile-Achivements-2022/Library/PackageCache/com.unity.collab-proxy@1.17.1/Lib/Editor/PlasticSCM/localization/clientcommon..txt'
    25. 2022-07-07 12:38:53,457 USER1 DEBUG ConnectionCreator - Create connection to project2022@cloud took 112 ms
    26. 2022-07-07 12:38:53,467 USER1 DEBUG ChannelCall - protocol:plasticproto sec:ssl  sentb:      45|sendt:   0|recb:     133|rect: 114|prt:     115|sert:   0|dest:   0|zip:   0| project2022@cloud|GetBranchInfoByName
    27. 2022-07-07 12:38:53,467 USER1 DEBUG PlasticPipe - prt:     116|GetBranchInfoByName           |project2022@cloud
    28. 2022-07-07 12:38:53,468 USER1 DEBUG ChannelCall - protocol:plasticproto sec:ssl  sentb:      52|sendt:   0|recb:     145|rect: 113|prt:     116|sert:   0|dest:   2|zip:   0| project2022@cloud|ExecuteSimpleQuery
    29. 2022-07-07 12:38:53,468 USER1 DEBUG PlasticPipe - prt:     116|ExecuteSimpleQuery            |project2022@cloud
    30. 2022-07-07 12:38:53,578 USER1 DEBUG Channel - Valid certificate validation info:
    31.   Sender: useast4-00-cloud.plasticscm.com
    32.   Certificate:
    33.     SHA1: 975362A4299C0D40618986C42BE054BC81A27441
    34.     MD5: D45A5E5F933D88BD9525FE02C8A46E69
    35.     Subject: CN=*.plasticscm.com
    36.     Issuer: CN=Go Daddy Secure Certificate Authority - G2, OU=http://certs.godaddy.com/repository/, O="GoDaddy.com, Inc.", L=Scottsdale, S=Arizona, C=US
    37.     Expiration: 26/09/2022 17:25:15
    38.     Version: 3
    39.   Chain:
    40.     Policy:
    41.       Revocation mode: Online
    42.       Revocation flags: ExcludeRoot
    43.       Verification flags: NoFlag
    44.       Verification time: 07/07/2022 12:38:53
    45.   SslPolicyErrors: None
    46.  
    47. 2022-07-07 12:38:53,581 USER1 DEBUG ChannelCall - protocol:plasticproto sec:ssl  sentb:      47|sendt:   0|recb:     143|rect: 113|prt:     112|sert:   0|dest:   0|zip:   0| project2022@cloud|GetChangesetInfoByNumber
    48. 2022-07-07 12:38:53,582 USER1 DEBUG PlasticPipe - prt:     116|GetChangesetInfoByNumber      |project2022@cloud
    49. 2022-07-07 12:38:53,582 USER1 DEBUG OverlappedCalculator - HasOverlappedItems:: Loaded (working) changeset is 17
    50. 2022-07-07 12:38:53,582 USER1 DEBUG OverlappedCalculator - HasOverlappedItems:: Branch head changeset is 17
    51. 2022-07-07 12:38:53,651 USER1 DEBUG PendingChangesView - Load pending changes view preferences
    52. 2022-07-07 12:38:53,652 USER1 DEBUG PendingChangesView - WorkspaceStatusOptions: [CalculateLocalMoves | FindChanged | FindCheckouts | FindLocallyDeleted | FindPrivates]
    53. 2022-07-07 12:38:53,653 USER1 DEBUG WorkspacePathMatcher - Checking IsConfigWorkspace - wkPath: '/home/USER1/Dropbox/Unity3d/Projects/mobile-Achivements-2022' globalConfigWkBasePath: '/home/USER1/.plastic4/globalconfig'
    54. 2022-07-07 12:38:53,653 USER1 DEBUG GlobalConfig - Getting the repository spec for workspacepath '/home/USER1/Dropbox/Unity3d/Projects/mobile-Achivements-2022'
    55. 2022-07-07 12:38:53,653 USER1 DEBUG GlobalConfig - Getting the server config for repository spec 'My project@project2022@cloud', folder 'workspacetree', config file 'cloaked.conf'
    56. 2022-07-07 12:38:53,763 USER1 DEBUG ChannelCall - protocol:plasticproto sec:ssl  sentb:      45|sendt:   0|recb:     133|rect: 113|prt:     113|sert:   0|dest:   0|zip:   0| project2022@cloud|GetBranchInfoByName
    57. 2022-07-07 12:38:53,763 USER1 DEBUG PlasticPipe - prt:     116|GetBranchInfoByName           |project2022@cloud
    58. 2022-07-07 12:38:53,768 USER1 DEBUG ChannelCall - protocol:plasticproto sec:ssl  sentb:      45|sendt:   0|recb:     133|rect: 117|prt:     117|sert:   0|dest:   0|zip:   0| project2022@cloud|GetBranchInfoByName
    59. 2022-07-07 12:38:53,768 USER1 DEBUG PlasticPipe - prt:     116|GetBranchInfoByName           |project2022@cloud
    60. 2022-07-07 12:38:53,784 USER1 DEBUG ConnectionCreator - Create connection to project2022@cloud took 128 ms
    61. 2022-07-07 12:38:53,791 USER1 DEBUG ConnectionCreator - Create connection to project2022@cloud took 136 ms
    62. 2022-07-07 12:38:53,807 USER1 DEBUG PlasticPipe - CmCallContext sent to server on connection creation
    63. 2022-07-07 12:38:53,901 USER1 DEBUG Channel - Valid certificate validation info:
    64.   Sender: useast4-00-cloud.plasticscm.com
    65.   Certificate:
    66.     SHA1: 975362A4299C0D40618986C42BE054BC81A27441
    67.     MD5: D45A5E5F933D88BD9525FE02C8A46E69
    68.     Subject: CN=*.plasticscm.com
    69.     Issuer: CN=Go Daddy Secure Certificate Authority - G2, OU=http://certs.godaddy.com/repository/, O="GoDaddy.com, Inc.", L=Scottsdale, S=Arizona, C=US
    70.     Expiration: 26/09/2022 17:25:15
    71.     Version: 3
    72.   Chain:
    73.     Policy:
    74.       Revocation mode: Online
    75.       Revocation flags: ExcludeRoot
    76.       Verification flags: NoFlag
    77.       Verification time: 07/07/2022 12:38:53
    78.   SslPolicyErrors: None
    79.  
    80. 2022-07-07 12:38:53,910 USER1 DEBUG Channel - Valid certificate validation info:
    81.   Sender: useast4-00-cloud.plasticscm.com
    82.   Certificate:
    83.     SHA1: 975362A4299C0D40618986C42BE054BC81A27441
    84.     MD5: D45A5E5F933D88BD9525FE02C8A46E69
    85.     Subject: CN=*.plasticscm.com
    86.     Issuer: CN=Go Daddy Secure Certificate Authority - G2, OU=http://certs.godaddy.com/repository/, O="GoDaddy.com, Inc.", L=Scottsdale, S=Arizona, C=US
    87.     Expiration: 26/09/2022 17:25:15
    88.     Version: 3
    89.   Chain:
    90.     Policy:
    91.       Revocation mode: Online
    92.       Revocation flags: ExcludeRoot
    93.       Verification flags: NoFlag
    94.       Verification time: 07/07/2022 12:38:53
    95.   SslPolicyErrors: None
    96.  
    97. 2022-07-07 12:38:53,923 USER1 DEBUG ChannelCall - protocol:plasticproto sec:ssl  sentb:     799|sendt:   0|recb:    3612|rect: 458|prt:     579|sert: 464|dest:   0|zip:   0| project2022@cloud|CheckRepositoryExists
    98. 2022-07-07 12:38:53,923 USER1 DEBUG PlasticPipe - prt:     580|CheckRepositoryExists         |project2022@cloud
    99. 2022-07-07 12:38:53,924 USER1 DEBUG WorkspacePathMatcher - Checking IsConfigWorkspace - wkPath: '/home/USER1/Dropbox/Unity3d/Projects/mobile-Achivements-2022' globalConfigWkBasePath: '/home/USER1/.plastic4/globalconfig'
    100. 2022-07-07 12:38:53,925 USER1 DEBUG GlobalConfig - Getting the repository spec for workspacepath '/home/USER1/Dropbox/Unity3d/Projects/mobile-Achivements-2022'
    101. 2022-07-07 12:38:53,925 USER1 DEBUG GlobalConfig - Getting the server config for repository spec 'My project@project2022@cloud', folder 'workspacetree', config file 'hidden_changes.conf'
    102. 2022-07-07 12:38:53,926 USER1 DEBUG WorkspacePathMatcher - Checking IsConfigWorkspace - wkPath: '/home/USER1/Dropbox/Unity3d/Projects/mobile-Achivements-2022' globalConfigWkBasePath: '/home/USER1/.plastic4/globalconfig'
    103. 2022-07-07 12:38:53,926 USER1 DEBUG GlobalConfig - Getting the repository spec for workspacepath '/home/USER1/Dropbox/Unity3d/Projects/mobile-Achivements-2022'
    104. 2022-07-07 12:38:53,926 USER1 DEBUG GlobalConfig - Getting the server config for repository spec 'My project@project2022@cloud', folder 'workspacetree', config file 'ignore.conf'
    105. 2022-07-07 12:38:53,928 USER1 DEBUG GlobalConfig - Getting the repository spec for workspacepath '/home/USER1/Dropbox/Unity3d/Projects/mobile-Achivements-2022'
    106. 2022-07-07 12:38:53,928 USER1 DEBUG GlobalConfig - Getting the server config for repository spec 'My project@project2022@cloud', folder 'workspacetree', config file 'filetypes.conf'
    107. 2022-07-07 12:38:53,934 USER1 DEBUG WorkspaceStatus: DiskChangesSearcher - GetFsNodeFromPath: 4
    108. 2022-07-07 12:38:53,935 USER1 DEBUG WorkspaceStatus: DiskChangesSearcher - GetWorkspaceTreeNode: 0
    109. 2022-07-07 12:38:53,935 USER1 DEBUG WorkspaceStatus: DiskChangesSearcher - GetTreeChangedNode: 0
    110. 2022-07-07 12:38:54,130 USER1 DEBUG PlasticPipe - CmCallContext sent to server on connection creation
    111. 2022-07-07 12:38:54,144 USER1 DEBUG PlasticPipe - CmCallContext sent to server on connection creation
    112. 2022-07-07 12:38:54,247 USER1 DEBUG ChannelCall - protocol:plasticproto sec:ssl  sentb:     791|sendt:   0|recb:    3714|rect: 458|prt:     591|sert: 474|dest:   0|zip:   0| project2022@cloud|GetBranchInfoByName
    113. 2022-07-07 12:38:54,247 USER1 DEBUG PlasticPipe - prt:     592|GetBranchInfoByName           |project2022@cloud
    114. 2022-07-07 12:38:54,261 USER1 DEBUG ChannelCall - protocol:plasticproto sec:ssl  sentb:     791|sendt:   0|recb:    3714|rect: 464|prt:     603|sert: 487|dest:   0|zip:   0| project2022@cloud|GetBranchInfoByName
    115. 2022-07-07 12:38:54,261 USER1 DEBUG PlasticPipe - prt:     604|GetBranchInfoByName           |project2022@cloud
    116. 2022-07-07 12:38:54,376 USER1 DEBUG ChannelCall - protocol:plasticproto sec:ssl  sentb:      47|sendt:   0|recb:     143|rect: 114|prt:     114|sert:   0|dest:   0|zip:   0| project2022@cloud|GetChangesetInfoByNumber
    117. 2022-07-07 12:38:54,376 USER1 DEBUG PlasticPipe - prt:     116|GetChangesetInfoByNumber      |project2022@cloud
    118. 2022-07-07 12:38:54,376 USER1 DEBUG OverlappedCalculator - HasOverlappedItems:: Loaded (working) changeset is 17
    119. 2022-07-07 12:38:54,376 USER1 DEBUG OverlappedCalculator - HasOverlappedItems:: Branch head changeset is 17
    120. 2022-07-07 12:38:54,386 USER1 DEBUG ChannelCall - protocol:plasticproto sec:ssl  sentb:      88|sendt:   0|recb:      35|rect: 115|prt:     116|sert:   0|dest:   0|zip:   0| project2022@cloud|ExecuteSimpleQuery
    121. 2022-07-07 12:38:54,386 USER1 DEBUG PlasticPipe - prt:     116|ExecuteSimpleQuery            |project2022@cloud
    122.  
    123.  
     
  28. carlosalba1985

    carlosalba1985

    Unity Technologies

    Joined:
    Jul 19, 2021
    Posts:
    1,080
    I'm afraid I can't see the checkin error in this log. Please send me the full logs via private to debug the checkin error.

    What is the Linux distro? Does the issue persist when using the standalone Plastic client in Linux?
     
  29. carlosalba1985

    carlosalba1985

    Unity Technologies

    Joined:
    Jul 19, 2021
    Posts:
    1,080
    I've checked with the dev team and I'm afraid we are not officially supporting the Plastic SCM package for Unity in Linux.

    I'm afraid you will need to use the standalone client in Linux.
     
  30. knobby67

    knobby67

    Joined:
    Aug 30, 2015
    Posts:
    389
    Really this is not good...

    As for the standalone I can't use it, it isn't supported in Mint 20. It's only supported on an old build of Ubuntu. There's a work around, but it doesn't work on Mint. So we're left without a service that we pay to use.
     
  31. InTime66

    InTime66

    Joined:
    Jul 6, 2022
    Posts:
    9
     
  32. InTime66

    InTime66

    Joined:
    Jul 6, 2022
    Posts:
    9
    Hello
    It seems I have a much larger issue. As I said I was invited to join a project. Initially the developer had sent me the file by mail and I downloaded Unity and was in the process of learning locally on my PC to make tiles and suclike. Then the developer said we should work woth Plastic SCM and thats when I downloaded that and though I could see his files in my Plkastic window, there was nothing happening ibn the game itself and though I had created a workspace there was no new information coming in.
    Thinking perhaps that the Editor was not updated enough, I went ahead and got the 2022 beta editor.I took all the old repositories off my computer.
    Now everything really has gone sideways, I cant get any acess to this project on my end, but there is some connection because on his end there are conflicts being caused.
    These are photos from the developer's end: ( The 3 photos on the white background)
    The next 2 are what I see from my end (dark blue background)

    I rewally want to do this project. If I need to scrub everything off my machine and redownload everything or whatever- I can start from scratch- its just that at the moment it seems everything has pretty much gone sideways and I do not know where to even start setting things straight so I can actually work on the project.
    By the way- the only thing I did with the files that I saw in the Plastic window was to check them in.
    Thanks a million in advance for any advice
    me 1.jpeg me 2.jpeg
    firebird1.jpg firebird1.jpg firebird 3.jpg
     

    Attached Files:

  33. InTime66

    InTime66

    Joined:
    Jul 6, 2022
    Posts:
    9
    This is what I am supposed to be seeing
    firebird 4.png
     
  34. carlosalba1985

    carlosalba1985

    Unity Technologies

    Joined:
    Jul 19, 2021
    Posts:
    1,080
    Please Devorah1966, please open a ticket at support@plasticscm.com and we will be happy to debug your setup and assist. We may need to arrange a meeting with you.