I have a lobby manager that uses AddPlayerForConnection to add palyers to the lobby panel. But how do I find the Gameobject that was added on a client? Network.player - has no reference to any transforms or script componets. NetworkManager.singleton.client - has no reference to any transforms or script componets. What am I missing? Why can't I simply reference the local lobby player gameobject? Only way I can imagine now is loop through all LobbyPlayers in scene and search for the one that isLocalPlayer = true? If that is the only way then that is absolutely insane!