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Get Kinect v2 2d joint position

Discussion in 'Getting Started' started by simoo, Sep 9, 2019.

  1. simoo


    Jul 20, 2019
    Hi, I'm trying to get 2d joint position of Kinect v2 detected body.
    I'd like to have a game object overlaying an avatar joint only in 2d.

    By looking at examples and online, I can get the screen joint position in this way:

    Code (CSharp):
    1. Vector3 posJoint = manager.GetJointPosColorOverlay(userId, iJointIndex, foregroundCamera, backgroundRect);
    But the issue is when I try to apply this position onto an overlay object.

    I get a "parallax" effect like the object is at another z.