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Get Debug.Log() output from runs?

Discussion in 'Unity Game Simulation' started by Claytonious, Sep 3, 2020.

  1. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    737
    Is it possible to access the log output from game simulation runs? After my first run, I see only "Raw Data", "Aggregate Data" and "Player Logs". Strangely, Player Logs is a TSV file with none of my game's output in it.

    Do we need to use a custom API for our run's output to be included here?

    Thanks!
     
  2. shuo_unity

    shuo_unity

    Unity Technologies

    Joined:
    Sep 25, 2018
    Posts:
    4
    Yes, you can access the log output from game simulation runs. In the Player Logs tsv file, you will find the signed urls for you to download the log. It looks something like "https://api.simulation.unity3d.com/v1/projects/...". You can copy paste the url to a browser to download the log. Hope it helps!
     
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  3. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    737
    Ah I didn't realize. Thanks!
     
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