This is a workflow question: Is there an easy way at runtime (in editor) to edit the color of a material/renderer after it has been set by a MaterialPropertyBlock? We're setting the colors of a bunch of meshes with material property block at runtime. The final color is lerped from an array of colors which are chosen based on where they are and a bunch of other parameters. All this works fine, but I've lost the ability to quickly try colors at runtime since "MaterialPropertyBlock is used to modify these values". I mean, I used to Play and at various points, press pause and then go to the inspector and change the color so I can find the color I want, then put that in the array. I know I can script it, I'm just wondering if there is an easy-ier way.