More precisely, I'm trying to get the color of the colliding particle from the object it's colliding with. I can't just grab it from the particle system since the startColor's randomized. All I found in the API is CollisionEvents which seems to expose things like normals and the collision intersection but not much else. Am I missing anything? I'm worried I'll have to split my particle system into multiple ones. Edit : Ended up going with multiple systems using one color per.