Search Unity

Get Cinemachine camera to always look the direction of the player mesh

Discussion in 'Cinemachine' started by DigitalAdam, Apr 1, 2019.

  1. DigitalAdam

    DigitalAdam

    Joined:
    Jul 18, 2007
    Posts:
    1,209
    Im trying to use Cinemachine to create a "Fortnite" type of camera, where the camera doesn't rotate around the model freely, but actually looks the same direction as the player model. Right now I'm using CM Freelook, but not sure if there's a setting in there or I need to use another Camera system. Thoughts?

    Thanks!
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    You can try putting the FreeLook in World Space binding mode, and have a custom script to orient the character to match the camera.