Just wondering, is it possible to get the Blend tree of an Animator? I want to play a random animation from the Blend Tree but I want the code to be as flexible as possible. Some sudo code for the concept I am looking for is: Code (CSharp): int rng = Random.Range(0, BlendTree.Length); _anim.SetFloat("RandomAnimation", rng); Is this possible? Or do I have to set parameters for the random number directly? Thanks for your time!