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Geometry shaders in HDRP

Discussion in 'High Definition Render Pipeline' started by tushar1985, Dec 9, 2019.

  1. tushar1985

    tushar1985

    Joined:
    May 7, 2013
    Posts:
    5
    Hi All,

    I am trying to recreate the shaded wireframe shader in HDRP by following:

    https://catlikecoding.com/unity/tutorials/advanced-rendering/flat-and-wireframe-shading/

    I took some references of samples in this repo.
    https://github.com/keijiro/TestbedHDRP

    and I was able to successfully implement it in the HDRP 2018.3.

    But there are lot of changes in HDRP 2019.3f1 and i have already tried most of the ways to do it, but no success.

    Can anyone point to a particular sample or code sample.

    If there is any other way to implement shaded wireframe, would like to hear that as well.

    Thanks
     
    Last edited: Dec 9, 2019
  2. ChristinaPCatalyst

    ChristinaPCatalyst

    Joined:
    Nov 23, 2020
    Posts:
    7
    Hi! Sorry, this is old... Have you found a solution? I am currently looking to do the same thing.
     
  3. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    813
    Hi, I don't think it is the answer you are looking for but shaded wireframe mode is fixed in 2020.3 and above. So all depends on the quality of wireframe you are looking for.
     
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