AssetStore: https://www.assetstore.unity3d.com/en/#!/content/61875 Mail: firstname.lastname@example.org Facebook: https://facebook.com/JobberwockySoftware Twitter: @JobberwockySoft Demo scenes: Demo 1 - Contains several 2D triangulation and hull examples; Demo 2 - Contains several 3D triangulation and hull examples; Demo 3 - Is an interactive Voronoi example. Geometry Algorithms is a collection of algorithms that can help you to generate complex geometry from a set of unknown points. What are the main features? Hull generation - Allows you to find the boundary of an unknown point set. Concave hulls are supported when you are in working in the 2D and 2.5D space. In 3D, only convex hulls can be generated. Triangulation - Creates a mesh from a set of points that can be directly used for visualization. Both Delaunay and constrained triangulations are available for the 2D and 2.5D point sets. Complex meshes can be calculated by providing boundaries and holes. Together with the hull generation algorithm a boundary can be generated and be used as input for you triangulation. The 3D triangulation is not constrained, so it is not possible to define holes or boundaries. Voronoi generation - Calculates the Voronoi diagram of any point set in 2D or 3D. Threading - All algorithms can be called asynchronous, because threading is supported and handled by this asset. No extra effort is required by the user. Real-time - All methods are implemented in a way that they can be used in real-time even when large point sets are provided as input. By utilizing the threading support even larger point sets could be used for real-time calculations. Is it easy to use? By just writing two lines of code you should be able to use any algorithm in this asset. However if you encounter any problems, Geometry Algorithms is shipped with several examples scenes and a detailed documentation. In addition, you can always get in touch with me by using the contact information at the top of this page or by just leaving a comment here. Do not hesitate to contact me if you have any questions, or suggestions!