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Geometric clipmap

Discussion in 'World Building' started by SkandYxyz, Nov 22, 2018.

  1. SkandYxyz

    SkandYxyz

    Joined:
    Mar 13, 2015
    Posts:
    83
    Hi,

    recent terrain engines tend to use geometric clipmaps with tesselation and streaming of textures instead of mesh morphing, as gpu performance grew/grows much faster than cpu performance. Will the terrain engine use such technics or will it stick to old technics, as mobile devices have slower gpu's?

    Best,
    Andre

    Edit: Ue4 e.g. uses this technic
     
    Last edited: Nov 22, 2018