Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Question Geo-registration and tracking question

Discussion in 'Editor & General Support' started by jwlondon98, Jan 31, 2023.

  1. jwlondon98

    jwlondon98

    Joined:
    Mar 27, 2015
    Posts:
    12
    Does anyone have a successful example or asset that we can buy that enables geo-registration of a real-world camera view with a photorealistic geo-specific database from MapBox?

    Key needs are initial calibration of the geo-registration, especially ensuring the real-world camera and Unity3D camera fields of view and position, location, and orientation are EXACTLY matched. Ignoring any real-world camera lens warping around the edges we can just crop off.

    We have a static system working (somewhat), but when we start moving with accurate GPS information, we quickly lose correlation.

    For the simplest case of moving forward in a straight-line translation on a level road ignoring any rotations (yaw, or pitch) is all we need to proceed.

    Pretty sure someone has already solved this moving entity AR geo-registration problem, and if you can point us to it, we would greatly appreciate any guidance or suggestions.