Hi, I am using a Geo Fencing condition. I initially spawn an unlimited number of Horizontal Planes with a Synthetic Object component attached including a semantic tag. I then instantiate a Prefab multiple time at runtime based on data from a database. Each instantiated object has its own BoundaryBox specified with a unique lat/long. The lat/long are set to five decimal places. The lat/long extents are set to 1e-04 This all works fine in the simulator using my current gps position as the simulated center. However it is not working when deployed to a physical device : Android 11, Pixel 3 XL I have tried with different Extents. For info, I am requesting permission for FineLocation. This part appears to be working as I am able to print my device's lat/long to the screen. But, no geofenced objects are appearing at all. When I remove the geofence condition, the objects are spawned correctly. I have experimented with having the condition disabled and then enabling it at runtime once it is configured as per advice I saw in an older thread. I am working with Unity 2020.3.11f1 Any help much appreciated!