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Genetic Hell

Discussion in 'Made With Unity' started by KlaRo115, Mar 22, 2008.

  1. KlaRo115

    KlaRo115

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    Hi community,
    today, I'm publishing the first screenshots of my new game! :)
    I hope you'll like it!
     

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  2. Jessy

    Jessy

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  3. KlaRo115

    KlaRo115

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    Haven't seen this star trek episode... :)
     
  4. KlaRo115

    KlaRo115

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    Hello again (comm)unity :)
    I'm still working on my fps... I think it's time to show some screenies:
     

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  5. Alec

    Alec

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    Nice work mate! Can't wait to see some gameplay!
     
  6. KlaRo115

    KlaRo115

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    You'll wait some time, I don't even have enemies/characters...
    Here's a list of all the things I have to do:

    1. create the world
    2. Create the enemies
    3. add sound
    4. create a beta (and let the forum members test it)
    5. rebuild the world (with more details and less polys)
    6. add more/better sound
    7. create a second beta
    8. delete the bugs
    9. publish the final game
    10. create a website where you can can download/buy the game

    There's much work to do! :)

    (ps: here's a list of all the chapters and levels in teh game:
     

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  7. Brendando

    Brendando

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    Is this done with Indie? Because it's certainly impressive.
     
  8. KlaRo115

    KlaRo115

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    1. It's entirely done with unity indie, milkshape, photoshop and the forum :)
    It's really hard to create something that looks realistic without image effects and/or reflections...

    2. At the moment, 3/4 of the game world is build, you can probably get the beta in 4-5 weeks... :)
     
  9. KlaRo115

    KlaRo115

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    Hello (again)...
    Today, I'll give you a look at some enemies...
     

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  10. KlaRo115

    KlaRo115

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    Here you can see the Soldier with different weapons...

    (Right to left: Sniper, Shotgun, Machinegun, RPG, GrenadeLauncher)

    I'd like to hear what do you think about it :)
     

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  11. GargerathSunman

    GargerathSunman

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    My right or their right? :wink:

    The guns look quite good from this perspective. The true test will be how they look while shooting, of course.
     
  12. Alec

    Alec

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    seems your rpg was made for a gnome (plot elemet?!?!? :p)
     
  13. KlaRo115

    KlaRo115

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    @GargerathSunman: Your right :)
    I took photos of all the weapons an used them as background image while building them in 3d...

    @Alec: I took the rpg from turbosquid... :wink: It isn't textured yet but I'm going to do that very soon... (ps: maybe the guy who posted it wanted to make a gnome game with RPGs?)
     
  14. KlaRo115

    KlaRo115

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    In this webplayer you can see (and test) the different weapons that already are in the game...
     

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  15. Alec

    Alec

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    Gnomes with RPGs? That gives me a crazy idea........ :twisted:

    Weapons are very nice! Smooth, nicely animated! I really can't wait to play this now!
     
  16. KlaRo115

    KlaRo115

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    Maybe you could win the unity awards with such a game! :p

    Weapons are really easy to build/animate...
     
  17. Alec

    Alec

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    Yeah especial "real" weapons. Trying to make a sci fi weapons and texture it isn't as quick as a real weapon. :p
     
  18. KlaRo115

    KlaRo115

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    :arrow: News about genetic hell:

    Project stopped :!:

    Hi again community,
    some time ago, I decided to stop the "genetic hell" project. :?
    Why did I stop the works on this game?
    1. I had giant worlds
    2. There were no characters in these worlds
    3. The worlds looked very boring
    4. The worlds looked always the same
    5. There was too much unlogic violence
    6. The story was sh*t

    I already started a new (much better) project that isn't boring at all :)
     
  19. Dakta

    Dakta

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    Tell us about it! P.S. Love the guns!
     
  20. Alec

    Alec

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    I am shocked, although I might have been able to fix "the story was sh*t" since I keep coming up with too many stories than I can fit in to one game :p
     
  21. KlaRo115

    KlaRo115

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    @Alec: The problem is that I have too many ideas at once and when I try to combine them, the result is absolutely unusable and there's no logic in it.
    That means the my stories are usualy "sh*t"... :?

    @Dakta: 1. Tell about what? The story? If I would do that I would fill an entire DinA4-Page with nonsence... :oops:
    2. Thanks, but weapons are very easy to create as long as you have a photo or image of the weapon. :idea:

    I stopped the project because nobody would play a FPShooter with giant empty and boring worlds where the only enemies are 3-4 sentryguns in 7 levels... also the sound effects weren't that good... :?
     
  22. KlaRo115

    KlaRo115

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  23. Alec

    Alec

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    sad face