[EDIT] I just noticed that the bones do move and rotate. It's the meshes that aren't parented correctly. So i'll change my question to: Can I export the model and maintain the bone->mesh hierarchy that's in Blender. [OLD QUESTION] Hello! I have a problem with animations exported (FBX) from Blender. I have a model that in blender consists of a couple of separate meshes (cubes). I've rigged them to an armature and they have the correct weight groups. The model contains one "idle" animation. When I import the model the animation is shown correctly in the imported Animation-tab, and it plays fine in the preview window, but it wont play in-game unless I change from generic to legacy under the rig-tab. If I create the same model and join the meshes into one in Blender, then exports it, it plays fine in-game as a generic rig. So my question is: Can there only be one mesh in the model file when animating a generic rig or am I missing something in Unity/Blender?