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Generic animation with motion builder

Discussion in 'Animation' started by Balrog, Feb 11, 2014.

  1. Balrog

    Balrog

    Joined:
    Dec 17, 2013
    Posts:
    14
    Hi all,

    I have a problem with my animation.

    I want to create just one FBX with a character and hes props.
    But when i want to play an animation with a props, my object is not link at he's locator.
    In the unity scene he is far from the locator and in motion builder its ok..

    I don't understand why :(

    If anyone have a little help from this problem..

    Thanks !
     
  2. frankrs

    frankrs

    Joined:
    Aug 29, 2009
    Posts:
    300
    try to put keyframes on your prop objects, for some reason thats solved similar problems I've had in the past
     
  3. Balrog

    Balrog

    Joined:
    Dec 17, 2013
    Posts:
    14
    Thanks for your response :)

    I try this solution and nothing happen, same problem..

    In my fbx, i have One character and three props.
    This .fbx contains 10 moccap animations (char and props together).

    In Unity3D, i have only one props in the right position, the two other have a wrong position in the scene but the location(dummy) of any props is good (just the 3D object is far he's location).

    I don't have any differences between these props in motionbuilder and I don't understand it.
     
    Last edited: Feb 11, 2014
  4. frankrs

    frankrs

    Joined:
    Aug 29, 2009
    Posts:
    300
    how are you creating your avatar in Unity?
     
  5. Balrog

    Balrog

    Joined:
    Dec 17, 2013
    Posts:
    14
    I drag and drop my .fbx in my project, I set Anim. Compression to off and the Animation Type to Generic.

    $Screen_Avatar_Unity.png

    This is my .fbx in my project Unity.

    Thanks for help.
     
  6. Balrog

    Balrog

    Joined:
    Dec 17, 2013
    Posts:
    14
    I have one solution for this problem but it work only with Unity 4.2.x and not with 4.3.x ...

    I take one .fbx with the character and all props I need, and one fbx with all of my animation.
    In the animator I set my animations and attach to my .fbx with my character and it work.

    Its not the better solution I think.. Anyone have a better solution ? :)