Search Unity

Generic Animation: "RootT/Q" vs "MotionT/Q". What's the difference?

Discussion in 'Animation' started by SoxwareInteractive, Jun 15, 2018.

  1. SoxwareInteractive

    SoxwareInteractive

    Joined:
    Jan 31, 2015
    Posts:
    541
    Hey,
    does someone know the difference of the "RootT/Q" and "MotionT/Q" curves (used for root motion in generic animation clips)?

    Why are there two curves for apparently the same purpose? When shall we use which curve when generating animations from script?

    I found no documentation about these curves so any information would be very welcome :)

    Thanks!
     
  2. StrawberryStatement

    StrawberryStatement

    Joined:
    Mar 5, 2020
    Posts:
    5
    Hey, I have a similar problem. Do you know the answer now?
     
  3. SoxwareInteractive

    SoxwareInteractive

    Joined:
    Jan 31, 2015
    Posts:
    541
    From my understanding, RootT/Q are used by Unity to generate the actual root motion (i.e. MotionT/Q) based on the root motion settings that you define in the Inspector of your *.anim:

    upload_2020-3-5_7-10-25.png

    When your animation already has a MotionT/Q curve, the Inspector doesn't show you these settings anymore.