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Generic animation root motion - when root bone is specified, animations do not play

Discussion in 'Animation' started by Prodigga, Sep 7, 2013.

  1. Prodigga

    Prodigga

    Joined:
    Apr 13, 2011
    Posts:
    1,123
    Hey guys, I am having some issues with root motion w/ generic animations.

    I can preview all of my animations in the animation tab just fine. Everything looks great. As soon as I specify a root bone in the Rig tab, none of the animations play anymore. However, I can see the frozen character move around (due to the root motion) when I preview it, so the animation is 'running'.

    Any ideas?