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Generic animation blending issue

Discussion in 'Editor & General Support' started by Spoink, Feb 17, 2013.

  1. Spoink

    Spoink

    Joined:
    May 9, 2011
    Posts:
    33
    Hey hey,

    I have been using the new animation system now for a while. Since having our animations tagged as humanoid does not give a WYSIWYG result from max -> unity, we are now experimenting with generic. This does not convert our rig into a generic unity rig, hence leaving the animations intact and giving us the same animation result in max and unity.

    This is working a lot better than using humanoids.

    However, the only issue we have right now is to use root motion with override layers. If we have an upper body override we cant get the lower body root motion, since you have to include the root bone into your override animation skeleton.

    Is there any way around this except controlling the characters speed with code?