Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Generating Global Illumination not working in large scene?

Discussion in 'General Graphics' started by MastermindInteractive, Mar 10, 2015.

  1. MastermindInteractive

    MastermindInteractive

    Joined:
    Jun 13, 2014
    Posts:
    89
    I have two scenes. The first scene is a small plane about 50 meters with some models marked as static. The second scene is a 2,000x2,000 meter terrain with the same models marked as static. I have the exact same global illumination and light map settings, same light, and same camera. The only thing that is different is the scale of the scene thanks to the terrain.

    The global illumination in the large scene calculates but doesn't appear to work but when in the small scene it does. Why? Is there a setting I'm missing here? Does it just not work for large scenes?

    Thanks in advance!
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    It should work for both scenes. Did you set the objects in the large scene to lightmap static?