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Question Generating Font asset with a custom material in textmeshpro

Discussion in 'UGUI & TextMesh Pro' started by hanisherif1997_unity, Nov 29, 2023.

  1. hanisherif1997_unity

    hanisherif1997_unity

    Joined:
    Jun 25, 2021
    Posts:
    14
    So i have an unlit shader that has motion vector pass. I want a textmeshpro to be created using a material of this shader. How can i do this?
    Is there a way to generate fonts with a custom material? Or override the default material?
     
    olavrv likes this.
  2. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    511
    I need this too!