Hello, I am considering unity for a project that needs to be deployed in a web browser, and run from pc and mac, as well as being multiplayer (6 concurrent players for each game session). I'm still in the research of the best tool to do so, and unity seems to be one of the best options around. While I would love to try it, all of my pipeline is currently centered on pc, so can't quite (yet) try the demo. Will buy a mac if unity is the option, but before going shopping, I have a few questions, hopefully some of you can help me out. a) Network code, the model used as far as I understand is based on client - server. Is there an option for client - client (client server)? b) What kind of server does unity needs? (In terms of port access, shell access, etc). Server runs as scripts (say python for example) or is it a stand alone application? Does one have to code own server? c) What is the major block you have found while doing multiplayer projects? (realtime, not turn based). d) Are there any problems with compatibility across platforms? e) Is in-browser gaming able to use networking in unity? f) While content is loading in web player, is there a way to customize it (say for instance allow a logo of company while streaming / downloading). g) On stress tests, what are your maximun user counts (if available). h) If you have user created samples online, would love to view them. Thank you, kind regards. Xavier.