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General design question about animator.

Discussion in 'Getting Started' started by glub0x, Oct 13, 2021.

  1. glub0x


    Sep 1, 2021
    let's say i build a rts and most of the units have almost the same behaviour (walk, idle, die, attack)
    But, ohhh no! my skeleton warrior is left handed, my builder need a build animation ect...

    How should i organize the animators?
    Is it one for each ( but then 80 % of each animator will be the same)
    or one for all, that. will end up bulky...
    I feel like none of those 2 solution are good...
    I'd like to have your lights on that point !
    Last edited: Oct 13, 2021