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Resolved General approach to better UI

Discussion in 'UGUI & TextMesh Pro' started by TwoSoulFox, Aug 26, 2022.

  1. TwoSoulFox

    TwoSoulFox

    Joined:
    Jul 10, 2022
    Posts:
    5
    Hello UI Team,

    I was wondering how I can create better UI in a general sense. Back in the day I had to tweak player settings to make my UI work and I did not realize that anything was wrong before doing my build. Now there are more options and it is easier. My focus was on "Text" up till now.

    My question is:
    Where can I find the best ressources online to learn using "uGUI, UI Toolkit / UI Builder, Text, and Editor Extensions" to its best
    (excluding https://docs.unity3d.com :))
    and do you think something like "UI role models" do exist?
    (not talking about amazing UI art)

    Thank you for your time. Have a great day.

    Kind regards
    SomeSpirit
     
  2. phil-Unity

    phil-Unity

    Unity UI Lead Developer

    Joined:
    Nov 23, 2012
    Posts:
    1,226
    We’re currently working on an e-book aimed at UI artists creating user interfaces in Unity, which will come with a working sample of a typical game menu.

    for uGUI we also have a few blog posts
    https://unity.com/how-to/unity-ui-optimization-tips
    https://create.unity.com/Unity-UI-optimization-tips

    And although not ours https://medium.com/@dariarodionovano/unity-ui-best-practices-40964a7a9aba has some good tips as well.

    There is not one single source of curated best practices currently nor do i know off hand of a "Role model" that i would follow.