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Question GeForce Experience - Recognizing Unity Player Executable as Game

Discussion in 'Windows' started by stonstad, Jan 19, 2023.

  1. stonstad

    stonstad

    Joined:
    Jan 19, 2018
    Posts:
    681
    I notice that GeForce Experience does not identify Unity player-created executables as games. I am not talking about NVidia optimization, marketing, or box art -- just the process of identifying that a game is running.

    When NVidia identifies that a game is running it enables FPS counters and recordings go to a directory which matches the game's name.

    Interestingly, notepad.exe in Windows 11 is recognized by GeForce Experience as a game (incorrectly).

    Has anyone encountered this behavior with Unity player executables? Is there a trick to getting GeForce Experience to recognize it as a game?

    (NVidia tech support acknowledges that some DirectX games are not identified, and they don't know why.)
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,756
    Hmm, seems to work for me:

    upload_2023-1-19_14-38-11.png

    This is just an empty project, running in borderless fullscreen with D3D11 on Windows 11 build 22621.
     
  3. stonstad

    stonstad

    Joined:
    Jan 19, 2018
    Posts:
    681
    You are exactly right! It does work with an empty project. OK, this is super helpful. I just need to see what is different about my game. I'll reply back with findings.

    upload_2023-1-20_7-54-55.png
     
  4. stonstad

    stonstad

    Joined:
    Jan 19, 2018
    Posts:
    681
    I couldn't reproduce the behavior in the empty project. I tried copying across different player settings without success. And then suddenly it just started working.