Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We’re making changes to the Unity Runtime Fee pricing policy that we announced on September 12th. Access our latest thread for more information!
    Dismiss Notice
  3. Dismiss Notice

Question GeForce Experience - Recognizing Unity Player Executable as Game

Discussion in 'Windows' started by stonstad, Jan 19, 2023.

  1. stonstad

    stonstad

    Joined:
    Jan 19, 2018
    Posts:
    553
    I notice that GeForce Experience does not identify Unity player-created executables as games. I am not talking about NVidia optimization, marketing, or box art -- just the process of identifying that a game is running.

    When NVidia identifies that a game is running it enables FPS counters and recordings go to a directory which matches the game's name.

    Interestingly, notepad.exe in Windows 11 is recognized by GeForce Experience as a game (incorrectly).

    Has anyone encountered this behavior with Unity player executables? Is there a trick to getting GeForce Experience to recognize it as a game?

    (NVidia tech support acknowledges that some DirectX games are not identified, and they don't know why.)
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,423
    Hmm, seems to work for me:

    upload_2023-1-19_14-38-11.png

    This is just an empty project, running in borderless fullscreen with D3D11 on Windows 11 build 22621.
     
  3. stonstad

    stonstad

    Joined:
    Jan 19, 2018
    Posts:
    553
    You are exactly right! It does work with an empty project. OK, this is super helpful. I just need to see what is different about my game. I'll reply back with findings.

    upload_2023-1-20_7-54-55.png
     
  4. stonstad

    stonstad

    Joined:
    Jan 19, 2018
    Posts:
    553
    I couldn't reproduce the behavior in the empty project. I tried copying across different player settings without success. And then suddenly it just started working.