Hi, Working on a VR app for GearVR, we realized that our reticle seemed to be a little shiffted on the right. I tried to watch the phone screen outside the Gear and i realized that (have a look to the screenshot). The screenshot was taken on a galaxy s7 edge, we have the same thing on a standard galaxy s7. Is this a Unity bug (i'm on 5.4) ? Does anybody have a tip to correct that ? Thanks
I'd like to help but I don't understand your problem. If what you call "reticle" on your screenshot is that straight vertical line, it seems well centered.
Hi, Well on the screenshot we don't have any reticle, but you can see that the left eye camera is cut on the left, and the right eye is a little shifted on the left. I'm not sure, but it seems that the entire scene is shifted on the left, not well centered. With a galaxy s6 the left eye is more cut. Why the 2 eyes are not well centered ?
mmhh... Have you tried to setup a very simple new project to check if that issue is still present? That would be the first thing I'd try. I've worked on several Unity VR projects and never encountered that weird offset.
Here are my Unity 5.4 settings. No problem on S6. I hope that can help! https://www.dropbox.com/s/t0px5rxb4rgz71g/Screenshot 2016-09-12 14.01.54.png?dl=0