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GearVR Flicker in Forward Render Mode OSX 5.4 b22

Discussion in '5.4 Beta' started by dwmsco, Jun 26, 2016.

  1. dwmsco

    dwmsco

    Joined:
    Nov 6, 2014
    Posts:
    13
    I was working on a GearVR project at the office on my Win64 workstation running the latest release of Unity (Non-Beta). I decided to try the beta at home on my Macbook Pro, and compiled my project in 5.4 b22. Immediately I experienced this HORRIBLE flicker of the brightness when running anything at all. Doesn't seem to be having to do with anything in the scene, this is a total flicker of the phone (Galaxy Note 5). Looks to be a terrible bug having to do with Forward Rendering mode set in build settings. Setting to deferred fixed the flickering issue.
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,162
    Last edited: Jun 26, 2016
  3. Ron-Monsen

    Ron-Monsen

    Joined:
    Nov 7, 2014
    Posts:
    9
    I noticed the same thing and reported it as a bug in another post along with the fact I lost all sound on my Android GearVR app beginning in b21. The compiled application in b22 flickers so bad that I thought I would have an epileptic seizure!

    I thought I could make a project to upload as a bug to show this and I compiled a "small" app to see if it would flicker and it did not - and of course my main
     
    MrEsquire likes this.
  4. jnoffke

    jnoffke

    Joined:
    Nov 26, 2013
    Posts:
    31
    It has to do with AA. I reported this as a bug already here
     
    MrEsquire likes this.
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