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Gear VR - app not get past Splashscreen [ unity 4.6.2 serious issue, totally random, reported! ]

Discussion in 'AR/VR (XR) Discussion' started by JDMulti, Feb 9, 2015.

  1. Sometimes_Always_Never

    Sometimes_Always_Never

    Joined:
    Apr 5, 2014
    Posts:
    27
    Thanks @PhilSA! Something in your list worked for us. Appreciate it! :)
     
  2. jim_altvr

    jim_altvr

    Joined:
    Aug 10, 2015
    Posts:
    4
    I was having the same problem, or close to it anyway-- I'd wait for things to load (black screen), and all I'd get was kicked out to the default GearVR storefront.

    The mistake I had made was having Antialiasing accidentally turned on in the Quality settings. TURN IT OFF
    I wish Unity would spit out more useful (or any) errors when trying to build to Android with unsupported settings turned on.
     
  3. HKSpadez

    HKSpadez

    Joined:
    Apr 24, 2013
    Posts:
    87
    I'm still having this issue. Its crazy that its been this long and still no fix. currently using the latest unity build.

    also my anti aliasing was not turned on,
     
  4. Chequered

    Chequered

    Joined:
    Feb 3, 2014
    Posts:
    2