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GDPR & Unity sending data with analytics disabled.

Discussion in 'Unity Analytics' started by tarahugger, May 25, 2018.

  1. tarahugger

    tarahugger

    Joined:
    Jul 18, 2014
    Posts:
    53
    I deployed an app to my iphone and routed traffic through a proxy to see what is being sent and it appears that Unity is sending a bunch of personal information, even though i have Analytics (and all other Unity services) disabled.

    The following goes to https://config.uca.cloud.unity3d.com/ and https://cdp.cloud.unity3d.com/v1/events

    {
    "common": {
    "appid": "5b9dec1d-7ba0-4c...",
    "userid": "6d09e3e522bd64a099...",
    "sessionid": 1048542881751...,
    "platform": "iPhonePlayer",
    "platformid": 8,
    "sdk_ver": "u2017.3.1f1",
    "debug_device": true,
    "localprojectid": "a696321cbcc89.....",
    "build_guid": "b9ae98f75c179f1448e....",
    "deviceid": "B78240E8-C6F9-4F..."
    }
    }


    Whats going on here?

    Is it because of some debug/development flag that this is happening? Or maybe because despite the services being turned off, the project is linked with a UnityProjectId in Services>settings?

    We can't be sending device id prior to consent.
     
  2. tarahugger

    tarahugger

    Joined:
    Jul 18, 2014
    Posts:
    53
    While i'm here, and in case anyone is curious,

    Calling Social.localUser.Authenticate for gamecenter will send the user's UDID


    <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
    <plist version="1.0">
    <dict>
    <key>background</key>
    <integer>0</integer>
    <key>timestamp</key>
    <integer>1527252525457</integer>
    <key>udid</key>
    <string>9a293d7948ec20a8....</string>
    </dict>
    </plist>


    and the Facebook SDK 7.11.1 sends this on init.

    {
    "include_headers": "false",
    "advertiser_tracking_enabled": "1",
    "format": "json",
    "anon_id": "XZ003F62FB-D58F...",
    "application_tracking_enabled": "1",
    "event": "MOBILE_APP_INSTALL",
    "extinfo": "[\"i2\",\"your.bundle.id\",\"9\",\"1.0\",\"10.3.3\",\"iPhone5,2\",\"en_DE\",\"GMT+2\",\"o2-de\",320,568,\"2.00\",2,27,3,\"Europe\\\/Berlin\"]",
    "sdk": "ios"
    }
     
  3. Pelican_7

    Pelican_7

    Joined:
    Nov 25, 2014
    Posts:
    86
    Possibly "Disable HW Statistics" is not enabled in Player Settings?
     
  4. VIC20

    VIC20

    Joined:
    Jan 19, 2008
    Posts:
    2,305
    Disable HW Statistics is a Unity Pro feature.
     
    Last edited: May 27, 2018
    Martin_H likes this.
  5. Martin_H

    Martin_H

    Joined:
    Jul 11, 2015
    Posts:
    3,604
    I'm interested in this as well. I wonder if literally everyone who uses the free version and published a game with it that didn't force the user to accept an appropriate EULA, is now in violation of the GDPR?! That would be pretty bad imho.
     
  6. VIC20

    VIC20

    Joined:
    Jan 19, 2008
    Posts:
    2,305
    I’ve added this to my privacy policy, possibly this is enough, if someone (with a lawyer background?) knows a better text then please share: