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GC Allocations

Discussion in 'High Definition Render Pipeline' started by garryjnewman, Sep 30, 2019.

  1. garryjnewman

    garryjnewman

    Joined:
    Sep 11, 2015
    Posts:
    33
    We're seeing 1-2kb of allocations per frame during PostLateUpdate.FinishFrameRendering.

    We try to keep our game as allocation free as possible during gameplay. Just so I know, this will probably become allocation free by the time it's released properly, right?