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Gaussian Blur effect for transitions in HDRP

Discussion in 'High Definition Render Pipeline' started by skoteskote, Oct 10, 2019.

  1. skoteskote

    skoteskote

    Joined:
    Feb 15, 2017
    Posts:
    87
    Hi, working on a get-to-know-each game for a friend. I updated to HDRP to add some cool VFX graph effects, but that broke the good ol' custom blur shader I've been using for text transitions. I've been looking for a replacement but haven't really found anything useful. Any ideas of how I can achieve an effect like this?

    It's such a simple transition so it feels like there's probably a super easy solution that I'm just to stupid to come up with.

    transition.gif
     
  2. skoteskote

    skoteskote

    Joined:
    Feb 15, 2017
    Posts:
    87
    Followed this tutorial but unfortunately the blur doesn't seem to apply to other UI elements, even though you can apply it in the UI, it hides the objects put behind it.
     
  3. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
    @jakobskote you need that to happen in multiple steps like you are showing in that video clip?

    If you just need a blur transition for full screen, I would use an image effect. But I'm not exactly sure what your constraints are with this.
     
  4. skoteskote

    skoteskote

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    Feb 15, 2017
    Posts:
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    Yes, it need to be multiple steps, so a specific blur material would be the best solution. An image effect covers the whole camera, right? Then I'd need to start messing with multiple cameras and such which makes it a bit too complicated.

    Anyhow, my friend is fine with scrapping the blur transition so it's no issue for now, although would be nice to have for future projects.
     
    Last edited: Oct 31, 2019